You soon find out that your small town is located in a vast landscape dotted with points of interest. The beacon lets you hire scouts and gives you access to the world map. Through the workshop, you can also learn to build a beacon, a vital addition to your town.
Doing all this will have been at the cost of building and researching other buildings – like warm housing. Before you can build those resource buildings, you need to research them in your workshop, which means you need to have set aside the resources to build the workshop, the resources to research the buildings, and the engineers to staff the workshop. However, they’re finite and once those piles are depleted you need to have built mines and saw mills or you’ll quickly run out of resources.
FROSTPUNK CANNIBALISM GENERATOR
When Frostpunk starts there are piles of loose resources near your generator that your workers can gather. The biggest challenge is keeping pace with the changing needs of your town. Many city builders are about resource management, but Frostpunk’s setting – the simple, unforgiving harshness of winter – lends those mechanical demands gravity. Even space is at a premium: only the buildings closest to the generator will be heated, so if you have your houses just a row away from the heater the occupants will get sick and freeze in the night.įrostpunk fast becomes a game about keeping a frozen toe ahead of a desperate situation, managing the many demands on your attention. I needed to use some of my workers to staff the infirmary, the workshop needed engineers so I could research new technologies, and if I wanted to make the most of my food then I need to pull workers away from the resource fields to cook the game my hunters brought back. Besides coal, I had to get food, wood, and steel. Still, I soon found myself having to distribute my limited resources as best I could about the town. I sent my workers to collect coal which I used to fuel the generator (which I remembered to turn on this time), while directing my remaining workers to build tents to shelter them from the worst of the cold.
If you don’t find enough coal and your generators powers down, or you don’t have adequate housing for your people, or even if you send your miners to work on a particularly harsh day, then you will be punished.Īs I found in my second attempt at the demo, you can’t just focus on battling the cold, though. The immediate threat is the cold it meets your mistakes with sickness, frostbite, and death.